Name of Flag | Position* | Description |
ATTACKABLE | 10 | Object can be attacked. |
BEAMABLE | 9 | Object can be transported. |
CAN_BEAM_FROM (New! 0.8.1) | 18 | Object can be transported from. |
CAN_BEAM_TO | 8 | Object can be transported to. |
CAN_MOVE | 3 | Object can move. |
CAN_SENSE | 7 | Object can sense. |
CATARACTS | 16 | Objects sensors are at 70% efficiency. |
CLOAKED | 17 | Object is cloaked. |
EVENT_DRIVEN | 6 | Object receives event triggers. |
HAZY | 15 | Object is hard to see (other objects receive 30% penalty). |
HUGE | 11 | Object uses the "huge" size scale. |
INVISIBLE | 14 | Object is invisible (0% chance to see). |
MANUAL_DIR | 5 | Object's direction is taken from MOVE_* attributes. |
MANUAL_POS | 4 | Object's position is taken from MOVE_* attributes. |
NEARSIGHTED | 13 | Object can see everything within sensor range. |
OMNISCIENT | 12 | Object sees everything in space. |
PLANET | 2 | Object is a planet. |
SHIP | 1 | Object is a ship. |
* Position indicates the character position of the flag in the ST_FLAGS bit map, from the left.