Section I.1.2: Generic Objects: Flags:

Name of Flag Position* Description
ATTACKABLE 10 Object can be attacked.
BEAMABLE 9 Object can be transported.
CAN_BEAM_FROM (New! 0.8.1) 18 Object can be transported from.
CAN_BEAM_TO 8 Object can be transported to.
CAN_MOVE 3 Object can move.
CAN_SENSE 7 Object can sense.
CATARACTS 16 Objects sensors are at 70% efficiency.
CLOAKED 17 Object is cloaked.
EVENT_DRIVEN 6 Object receives event triggers.
HAZY 15 Object is hard to see (other objects receive 30% penalty).
HUGE 11 Object uses the "huge" size scale.
INVISIBLE 14 Object is invisible (0% chance to see).
MANUAL_DIR 5 Object's direction is taken from MOVE_* attributes.
MANUAL_POS 4 Object's position is taken from MOVE_* attributes.
NEARSIGHTED 13 Object can see everything within sensor range.
OMNISCIENT 12 Object sees everything in space.
PLANET 2 Object is a planet.
SHIP 1 Object is a ship.

* Position indicates the character position of the flag in the ST_FLAGS bit map, from the left.