System Damage and Response Levels

SystemCurrent System Damage Point Total
NameNumber123
Fore Shield0Damaged.

Shield maxima reduced to 50%. Shield charge reduced to 45% of original charge if it was higher than that.
Inoperable.

Cloaking is not possible.
Destroyed.

Cloaking is not possible.
Aft Shield1
Port Shield2
Starboard Shield3
Dorsal Shield4
Ventral Shield5
Gun 06Damaged.

Range, power and charge rate reduced to 50%.
Inoperable.Destroyed.
Gun 17
Gun 28
Gun 39
Gun 410
Gun 511
Torp 012Inoperable.Destroyed.Not Applicable
Torp 113
Torp 214
Torp 315
Torp 416
Torp 517
Battery18Damaged.

Battery discharge maximum reduced to 50%.
Inoperable.Destroyed.
Cloak19Inoperable.Destroyed.Not Applicable.
Unused20Spare.
Engine21Special. See note below.
Unused22Spare.
Sensors23Damaged.

Range reduced to 60%
Inoperable.Destroyed.
Scanners24Damaged.

Range reduced to 50%
Inoperable.Destroyed.
Hull25Special. See note below.
Tractor26Damaged.

Effect and power reduced to 50%
Inoperable.Destroyed.
Transporter27Damaged.

Range reduced to 50%
Inoperable.Destroyed.

Engine note: The ship is destroyed when the total points of damage reaches 9. For damage in the range 1 to 8 points, output is reduced by 10% for each point of damage. For example, at 4 damage points, output is 60%. At 7 damage points, output is 30%.

Hull note: 10% of the damage done to the hull is permanent. If the hull integrity reaches drops to -33%, the ship is destroyed. If the integrity drops below 0%, the ship is disabled and no systems work until the hull is repaired and integrity is positive again. There is a change of collateral system damage which depends on the ratio of hull damage to original hull points. Scanners, tractors and transporters have half the chance of damage. Sensors and engine have one third the chance. **PUT A TABLE HERE INSTEAD TO SHOW THIS**