Changes from v0.8.4 to v0.9.0 ----------------------------- - Added multi-console support. - Added multiple shield configuration support. - Added roll commands to the nav console (sr, set roll). - Added short contact list commands to the nav and tactical consoles (scl). Note that code needs to be added to only allow a player to man one console at a time. Changes from v0.9.0 to v0.9.4 ----------------------------- - Fixed some bugs. - The DB is now provided in script form, usable with both PennMUSH and TinyMUX servers. - A channel setup script is provided for TinyMUX servers. - Added a list of console commands for the consoles included with the DB (commands.txt). Changes from v0.9.4 to v1.0.0 ----------------------------- - Fixed a couple of Penn bugs suggested by Kurt Fitzner. - Fixed some other bugs. - Changed remit(...)s to pemit(lcon(...)s. - Defaults added to basic ship template (#7) to emulate behaviour in older releases: CF_GUN_ARC, CF_WARP_ACCEL - The @startup object, #69, now calls sc(set_debug_char, #40) to set the debug character to #40. - In Penn, the script should now set the consoles !NO_COMMAND. - From the docking bay of the Blue Lagoon or Red Star, the player must type 'bridge' to go to the bridge. This triggers a command on the ship object that @tel's the player to the bridge. This is necessary as Penn does not currently support exits leading from objects.